Category Archives: Fantasy

The Alchemy for Art Indie Library

The deck is really stacked against indie (independent) authors. It’s even worse for non-woke indie authors. You get no help with marketing from a publisher. Chances are slim your titles will ever be discovered in a brick-and-mortar bookstore. Your name isn’t associated with the prestige of the legacy publishing houses (dwindling, though it may be). Alternative media doesn’t care that you exist  and in most cases won’t plug your work to their audience. (Some of the alternate media outlets are controlled opposition and only promote ticket-takers, if they promote anyone at all.) The goose-stepping cultural Marxists who control the MSM and social media will get you censored/deplatformed/demonetized if they can, but if you succeed anyway, they will assassinate your character in the typical ways (“racist!” “conspiracy theorist!” etc.).

Thankfully, there are some folks who understand that indies should be taken seriously,* and through selfless effort, are trying to make their books more visible. Virtual Pulp (and the Two-Fisted Blog, before it) has always been a site that gave indies exposure, and now gets contributions from THE INFAMOUS REVIEWER GIO to amplify that effort. Writer Katie Roome also specializes in reviewing indie fiction at Periapsis Press. And then there is author Mark Bradford, who has built an attractive online aggregation of indie books.

Alchemy for Art (https://alchemyfor.art/books/) is growing, and I assume it will continue to grow. As of this moment, it boasts 12 authors and 33 books. The books are grouped by author, and by genre. Fantasy is the most represented genre so far, with sci-fi coming in second. But other genres are represented, including some that I write in.

My theory is that as more books are added to the list, the more readers will want to peruse it. So it looks like a win-win endeavor.

In other words, both readers and writers should visit the library. Authors should get their books added, and readers should check back regularly to see what books have been added.

 

* Indie books are much like tradpub books, in that quality varies. There are plenty from both sources that are terrible. The advantage of the indie end of the spectrum is that is where you’ll find the non-ticket-taking, non-woke authors. And because the gatekeepers have no direct control, that is where you’ll find  most of the superb storytelling in the book biz today, IMO.

An Interview with Ernie Laurence, Jr.

Virtual Pulp is pleased to once again host THE INFAMOUS REVIEWER GIO as he interviews the author of the Islands of LOAR: Sundered.

Gio: Book 1 came out over a decade ago, what exactly drove you to write it and then have it published? Looking back now, would you make any changes or have done anything different?

 

Ernie Laurence: The Islands of Loar series is the last series I wrote.  I have written over 40 novels-worth of stories, but never went through any editing or publishing.  When I married back in 2005, my wife found out and encouraged me to publish.  So, I began the long process of actually learning the craft.  I took several classes, mostly technical writing classes, and learned about editing and eventually publishing.  Since Loar was the last, I felt the most confident (and the least emotionally attached if I didn’t do well) publishing that series first.  I referred to Sundered as “my Isaac”, a child to be sacrificed on the altar of public opinion, so to speak.


I had been telling stories for a long time and they were always well received.  I am a forever GM when it comes to tabletop gaming and some of those elements have made it into my books, though I have expanded the stories well beyond that.  When I started down the road to publishing and let people know, I received a lot of encouragement from those close to me.  The initial versions were well received with some helpful criticism.  Thean, for example, came across as kind of flat to a lot of people and several told me to tighten the story by dumping him.  However, I knew he had a purpose and so I went back in and thickened his story a lot.  I’m glad I did that.

The only difference I would make, and actually have made, is to bring the book more in-line with what I’m doing with the tabletop gaming system I’ve been working on for 7 years now.  The other books grew more aligned with it as I began to develop it.  A couple of years ago, I went back and made some tweaks so that would be the case for all of them.  An example is that I changed Spenciel’s “class” from monk to kaisoma.  And I’m really proud of that word. Heh.

 

Gio: The first thing that strikes me as I read Sundered is the introduction of a multitude of characters, and not just minor characters but major players. Was that a conscious decision, to add so many characters as the story unfolds?

 

Ernie Laurence: Yes.  I read a lot.  I’m somewhere over 4000 books now.  And the ones that I really enjoyed were those with a rich cast – the Wheel of Time for instance.  In fact, I wrote the Islands of Loar right after Crossroads of Twilight published in January of 2003.  I read an article at one point that said, “write each character as if they were the main character” and it used Han Solo as the example.  Han wasn’t just the shuttle pilot for Luke, Ben, and the droids.  He had his own backstory, motivations, goals, and rich personality.

So every character in Loar is like that.  Even the minor ones have their own story.  As I have time, I fill in those tidbits on my wiki for readers to get more depth as they like.

Loar is a story about people in desperate straits.  The only way they are going to survive is together.  I needed a large cast to emphasize this point.  It wouldn’t just be one hero with extraordinary powers in just the right circumstances.  It would be an entire world of people working together to save themselves from annihilation.  Sundered sets that stage by showing the people as disconnected from each other as the Islands are from the original planet they used to be a part of.

 

Gio: Without giving out any spoilers, what is the ‘Sundering’ and what caused it? I ask because for example in Lord of The Rings we know at all times what the cause of all the troubles in Middle Earth is, but in Loar it seems like this is not as clear (at least not in book 1).

 

Ernie Laurence: The Sundering is the explosion of the planet.  Some force, or maybe several working in conjunction, literally tears the planet apart.  It is only through the elemental magic of the sorcerers that anyone survived at all.  The geomancers hold the twenty largest chunks where people have gathered together.  The aeromancers held the atmosphere over them.  The pyromancers channeled the heat of the explosion around the chunks, and the hydromancers used the specific heat capacity of the ocean to absorb what the pyromancers couldn’t redirect.  Once the cataclysm itself ended, they then worked together to stabilize their world.  I intend on writing more about all this and perhaps even turning the part immediately post-Sundering into a MMORPG where environmental changes the players make working together can become permanent.  It will be a much more cooperative MMORPG than standard titles.


I don’t want to specify what caused the Sundering here because that’s part of what the characters (and readers) have to find out as they move through the series.  There are a lot of hypotheses and the characters of the world think they know early on.  It isn’t revealed until later if they are right, partially right, mostly wrong, or if the Council of Wind is just making things up to control people.

 

Gio: There are a lot of politics involved in Book 1. This makes Sundered much more complex than your typical action/fantasy novel because we have individuals in power who basically play this game of chess with people’s lives. Politics and legislature seems to play a big role in this world. Was that also a conscious decision to go that route, and where did you get this idea of writing these pretty intense political debates from?

 

Ernie Laurence: A large part of the hook of the story is for the reader to figure out who the bad guys really are.  The politics are an integral part of the story because it sets the saviors of the world up as the initial antagonists.  They are a council of monarchs, tyrants with near absolute power who control the atmosphere around the Islands.  If you do not obey, they simply remove the air from around you and you die.  They can do this for their entire Island so there is no opportunity for rebellion.  This is in large part because the geomancers and pyromancers are gone.  The hydromancers, for whatever reason, have been relegated to river rats scraping a living out of meager fares carting people around on boats.

This intense political atmosphere drives against the work of the protagonists for a large part of the story as things get worse and worse through the series.  Ultimately, I set up a counter-plot to it, but that’s not in Sundered so I’ll say no more.  The politics and economics, though, are reflective of that overarching thought: Loar won’t survive if they are divided and the political actions of the aeromancers are dividing the people more and more.  Sadly, most of them are just too tired, too downtrodden by living on a broken world to fight back.  They need some jolt to wake them from their stupor, some shining light to guide them out of the darkness.  There’s even a chapter called “Boiling the Batrachos” (Chapter 39) where the Dhorens are introduced.  Its purpose is to show that the few people who are speaking out against the tyranny, the bards, are being systematically rounded up and silenced and no one is stepping up to defend them.  Batrachos means “frog” so it’s a familiar analogy for most readers.  The society has been on a slow-burn fall into tyranny and they are just accepting it so long as they have air and food.

There are certainly parallels with our own world, at least in the most general sense.  I don’t have specific political groups or individual politicians in mind when I write the aeromancers.  They are their own characters.  But the idea of tyranny versus liberty and America’s slow slide into the former certainly has a strong influence on my thinking and how I crafted the political climate of Loar.

 

Gio: Going back to the multitude of characters we encounter, it seems like there is no one main character here, but readers might find a personal favorite character as they further explore this world. In your mind, who is truly the main character or protagonist here?

 

Ernie Laurence: One of the conscious decisions I made when starting out on this world was that this story was bigger than one person, one hero.  The main protagonist is all the heroes working together and those who join them later (yes, the cast definitely grows).  There are three “main” threads in Sundered, each with its own cast.  Doogan’s group, Spenciel’s group, and Thean’s group.  In Sundered, they begin to cross paths as I set up the main conflict over the four book arc.  In book two, “The” protagonist, the group, starts coming together as choices and circumstances make that necessary.  In terms such as you are asking about, it is more helpful to think of the protagonist as the group and the antagonist as a question mark.

 

Gio: we’re now on Book 4. What do you have in the works for the immediate future and what can we expect to see regarding Islands of Loar? Are you planning to focus more on the novels or tabletop games?

 

Ernie Laurence: I have a lot of pots on the stove, so to speak. My main project right now is to finish the art for the Player’s Handbook for the tabletop system.  We already have an introductory module out for sale so it’s important to get the core rules out soon.  Yet, as far as novels go, I am going to polish a novella I wrote called “Steel” for publishing.  I’m also working on bringing my very first novel up to date maturity-wise, polish it and then publish.  This is the first book I wrote that turned out to be more than 350,000 words.  So it will be broken into a trilogy.  Right now it’s just called “Demon War”, but that will be the trilogy(?) and each book in the series will get its own name.

Plans to revisit Loar in the future are laid out.  There are unwritten novels from different time periods that I want to write.  The arrival of humans pre-Sundering, the Godswar that leads up to the Sundering itself, something immediately following the Sundering (maybe a video game), the War of Wind and Fire, and then another related series that I don’t want to say anything about as of yet.  There is a hint about it in Book 4 of this series that you are reading.

There are a lot of novels written already though that need polish and publishing so I will likely go back and forth between those and new works as well as continually writing modules and the other core rulebooks like the Creature Codex, the Game Master Guide, Manual of Mysticism, Economic Encyclopedia, and so on.

ISLANDS OF LOAR: Sundered – a Review

By THE INFAMOUS REVIEWER GIO:

 

When I first picked up this title, naturally I assumed it was probably going to be another Tolkienian type of tale, perhaps with a dash of Dragonlance mixed in it.

Boy was I wrong! To my big surprise, other than featuring fantastic creatures like elves, dwarves, and orcs (and many many more!) this story stands out for its originality and brilliance of execution.

By the time we wrap up chapter 4 we are made aware that this is an ambitious project with massive scope. Why? Well, for instance, Chapters 1 through 4 introduce us to three or four separate casts of both major and minor players in this saga. This is not the type of story you can just skimp through. The sheer number of characters and locations demands our focus. And  these are not shallow types of characters either. They have depth and a wide range of peculiarities that defines them.

The language is precise and to the point. Prose is straightforward and gets the job done without any awkward word selections or expressions that feel out of place. 

What really got me sucked into the story and emotionally invested in these characters is the fact that (this being a magic world, with magic used quite heavily all the time) the danger is real and people get hurt… or worse! Nobody is safe! This is a big puzzle that slowly unfolds before our eyes as we read on. Something truly catastrophic has impacted the world and all species and races–whether they be elves, orcs, dwarves, fairies or centurions–ALL have been affected. This is what is called ‘The Sundering’. What caused the Sundering? And why? Keep reading my friends for this goes from good to better!

Book 1 really hit its target, and that is to bring forward a new and original fantasy saga with good story and complex characters…Honestly, after reading this I immediately picked up book 2 because it is so engaging and exciting to see it all unfold.

Stay tuned for an upcoming Q&A with the author!

An Interview with Robert Victor Mills

As in the recent review of the author’s latest, this Q & A is brought to you by the INFAMOUS REVIEWER GIO.

Gio: This being only your second publication, how long have you been writing and what made you decide to publish your works only recently?

RV Mills: Well, on leaving university in ‘94, I decided to have a stab at this writing game. Over the next five years I wrote two fantasy novels, submitting them to publishers and agents. A different business, back then, just before the birth of the internet, when sample chapters had to be printed out and mailed in big brown envelopes. I stuck at it for about five years of silence and polite rejections, but, life forged on; family, a full time job and more college. I don’t recall ever consciously giving up on the dream, though I definitely gave up on the reality. All those papers were thrown into a document box and forgotten about.

Nearly twenty years later, 2017, with both my parents gone and me in the process of selling the old family home, I came across that document box. It was, shall we say, interesting and informative. One experience that a writer can never have, is to read his own work completely cold, with fresh eyes. Reading the contents of that box was as close as one might get, because I’d forgotten almost everything I’d written! Of course, the tale would be wonderful if I could romantically announce that I had rediscovered some lost masterpiece. Oh no, it was all terrible! Just awful! But, with that fresh perspective and an older head, I could see plain as day where all my failings as a writer lay. A very useful experience.

Should you be wondering, I burned those manuscripts in the garden in a steel bucket. The world has no need of such horror!

I guess, that would have been that. However, once again, life happened. The virus came, and lockdowns. Like everyone else I read books, watched movies, listened to music, picked up new hobbies, slow tortured by increasing boredom. It drove me to again pick up the pen. I started scribbling science fiction stories, just for my own amusement, nothing else.

Towards the end of that very peculiar period, three things happened, all seemingly the same week. First, I read an article which essentially argued that many talented writers were being turned away by publishers and agents for the sole reason that they didn’t fit a desired demographic, and that this had been going some years. Second, I caught a livestream by the comic book artist Ethan Van Sciver. There’d been an incident with a movie director that had him really riled. And he persuasively called on his viewers to have a go at creating, something along the lines of: “If you can draw, draw! If you can write, write! We need you!” Thirdly, that same night, I had a dream.

I quite often have vivid dreams. Boy, this was one! An entire story played out in my head, like a movie, of a mighty warrior with hair like flame, and his companion, a poet and bard with a tongue like quicksilver. Together they were rescuing a princess snared by a snake cult. Vicious fights, monsters, gore, glory. No names, no dialogue, just images and allusions, but as real as if I were there, involved. I woke up, it was as if a switch had gone over in my mind. I got up, sat down, started writing. And that, eventually, became the first story of Rhoye and Astropho.

Gio: The first thing that we notice when reading ‘The Isle’ is your prose. How did you come to develop and hone such a brilliant prosaic style?

RV Mills: Well, firstly, thank you for the compliment, that’s incredibly kind.

I suppose the short answer is, a long lifetime of reading. I grew up in the 70s and 80s, youngest of eight children, in quite a traditional working class family. Having five older brothers, there was always a lot of stuff left lying around to read, not all of it of a suitable age rating, either. I adored reading. I would read anything I could get: Bond novels, horror, movie tie-ins, comics, magazines, but I always gravitated to more fantastical stuff, myths and legends. Then, for Christmas 1982, my eldest brother gave me a copy of ‘The Warlock of Firetop Mountain’ by Steve Jackson and Ian Livingstone. That gift pretty much started me down the path I’ve followed since. From reading those fantasy gamebooks I progressed to Tolkien. I remember saving furiously for weeks to buy a paperback edition of ‘Lord of the Rings’ in 1985. And from there to Mervyn Peake, Anne McCaffrey, Robert E. Howard, and so on. Those books also got me started on a decade of Dungeons and Dragons, first as a player and then, while I was at university, as a dungeon master. I long since gave my rulebooks away, but I still have the dice! 

Naturally, I suppose, my love for reading channeled me in that direction academically, which led to a degree in English Literature. That opened me to a deal of far older material, such as Homer, Mallory, Chaucer, Shakespeare, and classic novels and poetry. That’s chiefly where my reading interests lie now, in older writings, in heroism and chivalry. I often joke that the most recent book I’ve read is ‘The Return of the King.’

As you can tell, my jokes are seldom ripsnorters!

Gio: Your novella seems to be paying tribute to the greats of pulp narrative such as Robert E. Howard and Lovecraft. How do you prevent modern progressive culture to leak into your work, as we seem to be constantly bombarded with it?

RV Mills: Part of it for me, I think, is modern stuff just doesn’t interest me. I’m engaged, as a reader and now as a storyteller, in older ideas, of nobility, of chivalry, of duty, of sacrifice. And I think Van Sciver and the creators in the Iron Age movement are right, there has to be representation of those older strains of literature and entertainment for those members of the audience that still want and desire them. That’s where I’m at, and, honestly, it’s where I’ve always been. That is what my fictional world of the Wandered Lands represents, I think, a place where a reader can become lost in pure escapism, like Middle Earth, Hyboria, or Lovecraft’s old Arkham. My creations are never going to be for everyone. And I’m fine with that. Plenty of other stellar creators out there doing great, great things to satisfy other tastes.

Gio: Rhoye is your MC, however your novel is so rich in characters that he really never steals the spotlight. Was that something you did consciously?

RV Mills: You mentioned Howard. One of the aspects of his Conan stories I really admire is that, in quite a few of them, Conan is almost a secondary character, while the heroine leads the narrative. Valeria in ‘Red Nails’ springs to mind. I like that technique. I think it broadens the scope of the story and grants fresh perspective to events as they unfold. So in ‘The Isle’ we see Rhoye’s standpoint, Astropho’s, and Aona’s. Each offers a unique flavour, I think, which allows the tale room to breathe.

Gio: Speaking of supporting characters, I must admit the crabs were my favorite ones. How did the concept of an island so very much dominated by these crabs come about?

RV Mills:

Another dream, a nightmare, and with a very specific source. I’d been reading Dr. Jordan Peterson’s ‘Twelve Rules for Life’. That opening chapter, the one with the lobsters, really stuck in my mind. That night, I had a dream of two swordsmen dueling to the death on this hellish shore just swarmed over with the most disgusting crustaceans, not just lobsters but crabs and horrid sticky slimy things. So vivid, I just had to weave it into a story! So I got me a cup of tea, sharpened my pencil, and set to work!

As it happened I’d been working on an idea for a pirate story which really had very little direction. And I had another idea for a tale about a lost shrine. Suddenly these three ideas fused as one in my brain, and that was that. I had no real conception of how long it would turn out to be. I tend to just let each story dictate its own length. It came out long! But I’m exceptionally proud of it. I think it’s a very entertaining piece.

Gio: Can we expect more longer format stories similar to ‘The Isle’?

RV Mills: Yes, I have another finished novella which I’m hoping to put out in February. I’m waiting on artwork for that. It is called ‘The Girl with the Fire in Her Hair.’ It was written before ‘The Isle’ and is a little shorter, but I’ve included a back-up story which is a natural sequel and companion piece.

I’m currently writing the sequel to ‘Man of Swords’, hoping to put that out at the end of summer, which will contain further adventures of Rhoye as a younger man, his wandering through Bruthulia against the backdrop of the war with the Sarkaenid. About halfway complete on that project, as we speak. 

Gio: What inspired the title of this novel?

RV Mills: I struggled to decide on the best permutation! I wanted to mention the ‘shrine’, because shrines are mysterious, and the ‘scarab’, because also mysterious, and also ‘sickness’ to add a pinch of peril, but also the ‘isle’ to hint at location. I wrote it all down, read it back, and yes, it is indeed a mouthful. ‘The Isle of the Shrine of the Sick’ning Scarab.’ But I love it. The ‘e’ in Sick’ning was the only edit I could stand to lose!

Gio: Any plans for spinoffs? Astropho seems to be a very complete and well defined character who could possibly branch out and have his own adventures.

RV Mills: Astropho will return in ‘The Girl with the Fire in Her Hair.’ I have half a dozen other completed stories featuring the two friends together, I’m just in need of some connective tissue to link them into a narrative that is itself compelling, rather than just throw out a collection of disjointed short stories. But, yes, there’s more to come from Rhoye and Astropho, for sure.

Regarding spin-offs, I have two other characters that I am very endeared to, and have written two long stories with a third in outline. They are two templars of Erishala, Vicatiora and her mentor Kionates of Dalathopos. They are essentially sleuths in a fantasy setting, with Kionates being observant and wise if a tad senile, and Vicatiora being green, yet headstrong and quick. Together they solve very peculiar mysteries which abound in the city of Altamantia, and which usually have a magical bent.

But, that is a good ways off, as yet. Watch this space!

Note from Virtual Pulp: Stay tuned for a follow-up interview of Robert Victor Mills by Gio!

Isle of the Shrine of the Sick’ning Scarab – a Review

By THE INFAMOUS REVIEWER GIO

 

The tragic loss of Robert E. Howard from this world also represented the creation of a vacuum of creativity in a pulp genre unique in itself. Seldom had a writer been able to inject such vivid realism into a fantasy genre to such a degree that the reader could actually almost see, hear, and smell the places where they were transported via the written word such as Howard did…

Introducing Robert Victor Mills, an up and coming author who, by way of this 126-page pulp novella, seems to have boldly picked up the torch to continue into the footsteps of the late Howard.

The first element to jump out at us when reading this piece of pulp fiction is the…

PROSE:

Mills is a true master at carefully choosing every word, every noun, every sentence to elevate his work to a place where few other indie authors can reach. If you like a modern and direct style of written English language with plenty of modern euphemisms, this book is NOT for you! But if you long for a language that fully matches the world and characters we are presented with, and you care for tradition, ancient myths, and authenticity, then this might as well be your best pick of 2024!

CHARACTERS:

Mills is not just satisfied with good prose, oh no, he also has to indulge his readers with well thought-out characters that resonate with each of us individually. You won’t find dull characters or dumb villains here. Every player has a story, a vested interest, a strength and a weakness. By the time we’re halfway in, we can’t help but feel fully invested in these fellas and their perils.

PLOT:

What on paper seems a pretty straightforward storyline (which it is) in the hands of Mills becomes an ‘unpredictable hike’: you know where it starts, but it may suddenly take abrupt turns to only the author knows where. Again, that R. E. Howard’s realism makes this all the more interesting with the island, the elements, the beach crabs (LOTS of ‘em!), the turn of the tide, all intersecting.

Boys and girls, if this is not a 5 out of 5 pulp novella I don’t know what is. Robert in my opinion is destined to become one of the GREATS of our modern fantasy literature. Only the future will tell us for sure, but as the other Robert once said (and I’ll leave you chewing on this):

“I think the real reason so many youngsters are clamoring for freedom of some vague sort, is because of unrest and dissatisfaction with present conditions; I don’t believe this machine age gives full satisfaction in a spiritual way, if the term may be allowed. ”

Robert E. Howard

 

Come back soon for an author interview!

Coming Soon: Robert Victor Mills’ Isle of the Shrine of the Sickening Scarab

Got a couple treats coming up for you from guest poster IINFAMOUS REVIEWER GIO Probably next week, you’ll see the review right here–followed by an interview with the author.

Gio calls this a legendary tale in the tradition of Robert E. Howard.

Sounds like this book is a standout, five star read, so start the New Year off right and come back to check it out!

Buy Big Based Books on Black Friday, Bro!

Actually, you can buy them from November 22nd-29th.

As word spreads about the Big Based Book Sale, this one might be the biggest and best yet.

The books offered are, at the very minimum, void of PC content. Some, like Schantz’s own novels, actually serve up direct counter-arguments to the shibboleths of a PC worldview. In his novels, these might be reflected in the narrative arc or in the dialogue itself. (His young adult trilogy, The Hidden Truth, for instance, is predicated on the reality of a globalist cabal, while his fictional high school students debate topics such as why or why not women should have the vote.) In the end, I imagine that all of the authors offering their works for this event approach being “based” differently.

BTW, I have finished The Hidden Truth and highly recommend it. I’ll post a review here in the near future. Hans G. Schantz has also made 49 chapters (so far) from The Wise of Heart available to read for free on Arkhaven and his substack.

Time Running Out on the Big Based Book Sale!

The Big Based Book Sale ends tomorrow. You still have time to save money on some good reads by non-woke authors.

And despite it being mostly a sci-fi/fantasy deal, my Retreads trilogy made the Top Ten in sales. If you haven’t picked up my paramilitary adventures, now’s a good time to get those for cheap, too. (Not just on Amazon, BTW. There are universal book links on the “Books” page right here at Virtual Pulp.)

My thanks to Hans Schantz for putting this sale together. Hopefully the first novel in my new series will be ready by the time of his next sale. Or the one after that…

New Reads for the Library

Here are some titles I picked up for 99 cents apiece from the Big Based Book Sale:

Rebel Heart (Engines of Liberty Book 1)
By: Graham Bradley

For centuries the British Empire has ruled territories the world over, maintaining its grasp on its far-flung colonies by way of magic and brute force. Any successful attempt at rebellion is short-lived, as the rebels do not have the benefit of wizardy on their side.

The most recent attempt at secession happened in the New World in 1776, some two hundred years ago. General George Washington nearly succeeded at rallying his countrymen in a military revolt against the Crown. But disunity and infighting ultimately brought them down, and Washington was executed in a public spectacle.

Most people gave up. But not all.

The cleverest and most driven survivors went to ground. They learned from their mistakes. They planned, they plotted, they tinkered and they toiled. They began to develop new weapons and machines that would level the playing field. With technology at their fingertips, anyone could stand toe-to-toe with a British mage and come off conqueror.

The uprising has been a long time coming. The arsenal is as large as it’s going to get. Now all the “technomancer” army needs is soldiers, young patriots like Calvin Adler, who has had enough of the mages pushing him around.

Freedom beckons, if he will but pay the price in blood, sweat, and tears.

This is the New Revolution.

BRUTAL: A Sword & Sorcery Fantasy (THE BRUTAL SWORD SAGA Book 1)
By: James Alderdice

He has no name. His past is a mystery. His future is etched in blood…

The Sellsword knows an opportunity when he sees one. When he rides into the border city of Aldreth, he can tell that the power struggle between two feuding wizards needs a solitary spark to ignite into all-out-war. As he sets the corrupt paladins and demonic adepts against each other, he’s not surprised when the blood begins to flow…

But after the alluring duchess catches his eye, the Sellsword puts himself in harm’s way to protect her and the innocent people of Aldreth. To save the noble few, spells and blades won’t stop the Sellsword from leaving a swath of righteous carnage in his wake…

Brutal is an action-packed grimdark fantasy in the vein of classic pulp fiction and Sergio Leone spaghetti westerns. If you like gory battles, larger-than-life characters, and witty humor, then you’ll love James Alderdice’s gritty tale.

 

Talk to a Real, Live Girl: And Other Stories
By: Paul Clayton

2021 !WINNER! in Science Fiction — Los Angeles Book Festival! Readers’ Favorite 5 Star review: Talk to a Real, Live Girl And Other Stories by Paul Clayton is a short collection of light sci-fi tales. The flagship story is Talk to a Real, Live Girl. Disillusioned with the extreme societal and political changes on Earth and a ruined relationship, Alex leaves home to work at a mine on Kratos, a distant planet. Kratos also offers some free time diversions, one being particularly appealing to men far from home; robot females who are perfect and always willing. Alex has no real interest in them, despite his loneliness. Then, one day he meets Traci, a “real, live” girl. Do Alex and Traci have any real hope of a future together? In the next story, The Lawn, Bob Hanlon struggles mightily to come to terms with his forced retirement and the strange presence that seems to have taken up residence in his overgrown yard. In the third story, Happy Acres, a couple finds their new life on Mars less perfect than what they had been promised. Finally, the first two chapters of a novel-in-progress about the fabled Lost Colony of Roanoke complete this collection of stories. In Talk to a Real, Live Girl And Other Stories by Paul Clayton, readers find entertaining stories that almost read like episodes of beloved classic sci-fi TV series. The main story, a poignant tale of loss, new possibilities, and adventure, makes some subtle, near humorous observations about contemporary American society and what the future could hold. The other two stories, while lighter fare and shorter, are no less interesting. These stories are a quick, enjoyable read, and Paul Clayton has a talent for immersing readers almost immediately in their narrative, including the bonus chapters at the end. Any message the author is trying to convey does not get in the way of the basic flow of the stories, which is a desirable feature. He also draws attention to other stories he has written, and readers will find themselves willing to invest time in reading these. Alex has fled a broken marriage and a society on Earth grown hostile toward men. Landing on the mining planet, Kratos, known to its male work force as “Boyz Wurld,” he hopes to lose himself in hard work, drinking, and the illusion of female companionship provided by robots. Will that be enough? In time, Alex finds himself longing to Talk to a Real, Live Girl. Predictably, there aren’t many on Kratos. Then he finds Traci, as well as the dream of a new beginning back on Earth—a normal life—if only the forces controlling Kratos will permit it.A genuine love story, Talk to a Real, Live Girl explores consequences of a #MeToo movement run amok, and of adaptations brave individuals may be forced to make.

Scout’s Honor: A Sword & Planet Adventure (Scout series Book 1)
By: Henry Vogel, Bruce Bethke

After crash landing on a long-lost colony world, Terran Scout David Rice’s life got really tough. Thrown from the space age to the steam age in the blink of an eye, David is drawn into a desperate battle to save the beautiful Princess Callan from treacherous air pirates and ruthless slavers. Trapped in a world of clashing swords, brutal savages, royal machinations, and desperate rescues, David’s greatest battle is against his growing feelings for the betrothed Princess. With her life and the fate of two kingdoms hanging in the balance, which will David choose: love or honor? Told in a relentlessly fast-paced style, Scout’s Honor is an exciting homage to the classic tales of Edgar Rice Burroughs and Leigh Brackett, as well as the cliffhanger-driven energy of the early science fiction movie serials. If you long for honorable heroes and feisty heroines, treacherous villains and loyal companions, get Scout’s Honor and join David’s journey!

 

Yeah, I’m in a sci-fi & fantasy mood lately. I also picked up a few classics for free, at the Big Based Book Sale.

There is an alternative to the Marxist  garbage being rammed down your throat on all the mainstream/legacy platforms. Support what you love, or it goes away.

 

Comic Books for the Mentally Healthy

Plenty of people are fed up with how the self-righteous leftards at Marvel and DC have ruined pretty much every character they inherited from creators and writers who actually had talent and imagination. The good news is that they now have options–and so do you. If you like the medium but the GloboHomo Narrative isn’t your cup of tea, you can read some decent graphic literature…for free.

New content is added multiple times a week at Arktoons, which now has a substantial amount of content. Arktoons is the online comic reading site built by Arkhaven Comics. We have reviewed Arkhaven titles Alt-Hero, Avalon, and Alt-Hero: Q here before. Those titles have been re-launced through Arktoons, plus a whole lot more.

First of all, there are  three “Classics” series, introduced by Chuck Dixon, reproducing some of the comedy, adventure, and war comics from the Silver Age. Chuck Dixon has some of his own, original work (in addition to Avalon and Q) available. Go Monster Go is a horror/Supernatural series about a ghost car that appeals to me because it’s about the teenage rebel hot rod milleu in the era before hot rodding diminished into a subculture (and then disappeared altogether). He’s also got Shade, a superhero series set in Europe.

There are some titles based on the literary work of Vox Day. Midnight’s War is set in a city controlled by vampires, where a small resistance cell is interfering with black market  blood plasma trafficking, and saving some would-be victims in the process. A Throne of Bones is a fantasy set in a Tolkienesque (?) world in which Roman legions (?) are at war, not with Huns or Goths, but with armies of goblins. I find the military perspective interesting, as I did with some of Howard’s Conan adventures. Quantum Mortis, so far, looks like military sci-fi set outside our solar system.  I’m interested to see where it’s going. Something I saw or read made me think it would be a sci-fi police drama, like American Flagg! (but without Howard Chaykin’s avante gard leftist crap).

There are a few series from Jon del Aroz, including Clockwork Dancer, a steampunk series about an inventor who gets in trouble for building robots; Flying Sparks features an aspiring superheroine who doesn’t know her boyfriend is a crook; and Deus Vult is about a knight on a quest through some sort of underworld populated by cat and frog people, on his way to match wits with the devil himself.

Swan Knight Saga is a fantasy based on John C. Wright’s YA novel, about a young man who can talk to animals, who finds out the world is secretly oppressed by elves. It’s better than it sounds.

Arktoons has several other series; but the one I have the highest expectations for is Hammer of Freedom, about a homeless veteran fighting the power in a GloboHomo police state (Sao Paulo, 2045).

Superheroes only make up a fraction of the lineup at Arktoons. There’s a pretty good chance there will be something for most comic fans (unless the comic fan prefers reading about transgender Norse gods or some such). I’ve found that, rather than read each snippet as they come out, I prefer waiting until those (often quite short) snippets accumulate to the point that I can absorb a significant portion of the plot line at one sitting.

The artwork varies. Some is very slick, while  some looks rushed and amateurish. The writing that I’ve seen runs from solid to perhaps brilliant.  Time will tell.

Again, it’s free, though you may want to subscribe just to support the creative teams making these comics available.